trilith
Newly Raised
Step 1: Learn Fireball. Step 2: Rest. Step 3:Laugh manically. Step 4: Loot
Posts: 24
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Post by trilith on Oct 29, 2007 14:46:42 GMT
Well thought i would use the forum to get a little bit of help. All i need is; Suggestions for good white cards to add to a pure white angel deck Good combinations of cards you like and suggestions on deck size, composition (IE numbers of mana, creature, instants etc) Will love anyone that replies ttfn xxx
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Post by wraith86 on Oct 29, 2007 20:06:59 GMT
March of souls - Full field wipe and replaces the creatures with 1/1 spirits
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Xavier1764
Junior Minion
Time to unleash screaming temporal DOOM!
Posts: 54
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Post by Xavier1764 on Oct 31, 2007 10:00:17 GMT
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Post by walexei on Nov 1, 2007 16:53:06 GMT
Any serious constructed deck should never ever be more or less than 60 cards total. The only time you would have more is if you were just messing about with an odd combo that needed lots of cards or maybe just playing a silly multi player deck.
As for mana, If you are playing mono white you could probably swing 22 land.
Playing 4 Flagstones of Troikair is never a bad thing if you can get them, expensive though. Also Windbrisk heights would be a good addition, Could allow you to get out big creatues like akroma or reya dawnbringer very quickly.
You should definitly be playing 4 serra avenger.
4 Wrath of God is also a must have.
4 Temporal isolation and maybe 2 faiths fetters is also an absolute must have.
Oh and of course story circle, dont leave that one out.
You will also need a few one mana drops, i suggest burrenton forge tender and martyr of sands.
Hope this helps!
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Xavier1764
Junior Minion
Time to unleash screaming temporal DOOM!
Posts: 54
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Post by Xavier1764 on Nov 2, 2007 1:55:21 GMT
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Post by walexei on Nov 2, 2007 15:41:21 GMT
Wrath of god is essential because if you are playing tribal then you have a load of creatures you can hold back whereas your opponent might rely on a few key ones.
It gets rid of so many things that are usually a win for your opponent such as Troll ascetic.
You should also think about condemn, awesome card for one mana, you can always get rid of the life again.
As for flying walls, forget them, would much rather have a serra avenger in play, it attacks and has vigilance and flying. Chances are you wont have the wall in play long enough to see it get big, mainly because nobody will be stupid enough to attack unless they can kill it, which isnt too hard.
Faiths fetters is better than arrest because you can enchant anything with it and stop its abilities, not just creatures.
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